Is there some reason why the Unity sample project would limit the number of tracked skeletons to 2 people? (Please note, for the purpose of testing I am NOT using the PoseUser.cs script, which seems to limit the number of bodies to 2.)
I am seeing additional ‘bodies’ but only 2 of them ever contain a skeleton with tracked joints.
Has anyone else been able to view 6 skeletons? The documentation seems to indicate support for 6 tracked skeletons, but I have not been able to confirm this in my testing.
I am using Unity 2018.2.11f1, with the recently updated AstraPro Unity project v2.0.12.