Body Tracking fps

I want to use real-time body tracking with orbbec.
However, in recent issues, I saw that fps is slowing down when tracking body.
Has this problem been resolved or is it being resolved?

Body tracking is handled by your CPU and can be very processor intensive - I would suggest throwing as much processing power as possible at the task … on our i7 boxes with our own custom graphics tools we get consistent 30fps at 640x480

(note) the sfml graphics library is only used in the DEMO’s as a way of representing the skeletons on the screen - and it is that library that orbbec were suggesting may have some performance issues of its own at the moment.