I am trying to work with 3 Astra in one application.
I use the SDK for Unity and have started with the provided example. It works, but while the first sensor delivers a fluid depthbitmap, the second and third one seems sot have like 2 or even one frame per Second. The App FPS is still 60.
the computer as a quite old CPU, intel Core I7 930.
Does the problem comes from the CPU, tue USB controller maybe ? or the code and the way it has been implemented ?
Thanks in advance.