Joints name on skeleton tracking on Unity

HI all! I’m using a orbbec astra with unity. I need to use the skeleton tracking to track the hands of people on scene.

The problem is that I’ve a lot of Joint(clone) without an order. Is it possible to set a name (Head, neck, hand, foot…) to the joint?
And is it possible to divide the joints by the bodies?

Thank you!

you can delete everything if you want :slight_smile: I found the solution.

Joints are in an array. every person has an array with an ID (_bodies).

every joint has a type (Look at SkeletonRender.cs script):

if (bodyJoint.Type == Astra.JointType.LeftHand):