HI all! I'm using a orbbec astra with unity. I need to use the skeleton tracking to track the hands of people on scene.
The problem is that I've a lot of Joint(clone) without an order. Is it possible to set a name (Head, neck, hand, foot...) to the joint? And is it possible to divide the joints by the bodies?
you can delete everything if you want I found the solution.
Joints are in an array. every person has an array with an ID (_bodies).
every joint has a type (Look at SkeletonRender.cs script):
if (bodyJoint.Type == Astra.JointType.LeftHand):