License and Crash in Unity

Did you set the license directly after the initialization?
The documentation states:

####Add this directly after calling Astra.Context.Initialize() and replace with the provided license key:
Astra.BodyTracking.SetLicense(“#LICENSE STRING#”);

EDIT:

License net verify error license use number ge limit use number(1004)

This error sounds as if the license was activated for more devices than it was bought for (just guessing here). I posted a question for the activation if a network connection is required for the activation process to work (License activation only online?). Does the machine have a network connection while running?