Orbbec Astra Pro - Avatar movement

Hi guys. I’m new here. I’m currently developing a system which detects user movement using Astra Pro and Unity. The player can control the Avatar that has been set. (I have replaced default avatar with my own avatar). Is it possible if I want to make the avatar can move in the world? as he/she moves in real life in front of orbbec?

Yes, this is completely supported. However, note that the x-coordinate of the nodes is inverted so that the tracked skeleton is mirrored. You will also need to accommodate for the detected plane of the floor. Not doing so will result in your avatar moving along a plane that is not parallel to the floor. Also, the x-coordinate of the normal of the floor is inverted in the same way as the skeleton nodes.

Hope that helps!

Thank you for the reply. I will try it out soon.