Skeleton tracking near wall

I’m setting up an interactive wall using an Astra Pro & the unity SDK. All works fine, except when the tracked user is near the wall. It looks like the depth stream can’t distinguish the user from the wall because it’s too close. This capure explains it a bit better, the hand is near the wall and it’s not visible in the depth stream.

Is there a setting/parameter in the ini-file to make the depth stream detect items near the wall?

I’m afraid not because, as you said, the depth stream can’t distinguish the user from the wall. That makes it a technical limitation which can’t be solved quickly.