Unity - adjust depth range for body tracking

Hi there!

I’m setting up a Unity project and skelton tracking using Orbbec body tracking. I’m wondering how it would be possible to adjust the depth and boundaries left and right as in where the people can be tracked. I couldn’t see limits range calls in the API. Is it possible to manipulate the depth image and change its thresholds before it gets send to the body tracking?
Is there a better way of achieving it?