Unity body tracking - Skeleton gets lost until person reenters scene

Hi there,

We’ve got an application running with the Unity SDK for body tracking. Everything seems to be working well, but sometimes the body joints get lost and you need to walk out of the camera range and back into the scene for the body tracking to pick up / start working again.

We’ve encountered this exact same issue with the Astra Unity example application (Windows), so looks like something is going wrong under the hood.

Has anyone here experienced the same problems or is anyone here able to help me find a solution to it?