Unity3D skeleton tracking support

Any progress on having Unity3D support for Astra, especially full-body skeleton tracking support. With Microsoft discontinuing the Kinect 2, we are looking for a replacement technology for our customers.

I saw this thread Skeleton tracking in SDK - #15 by derzu
but the question on when Astra would support it was not answered.

Thanks for any info. We would welcome any alpha code to try out ASAP if this is under development.

Hey there,

We are currently doing testing with the skeleton tracking sdk - and there is no reason why it could not be liked to Unity3D - have just completed initial testing with another SDK platform that is working ok.

The tracker is a little bit jittery at the moment and not 100% accurate - but with some downstream dampening of the tracking point movement it does provide a workable solution.