Any progress on having Unity3D support for Astra, especially full-body skeleton tracking support. With Microsoft discontinuing the Kinect 2, we are looking for a replacement technology for our customers.
We are currently doing testing with the skeleton tracking sdk - and there is no reason why it could not be liked to Unity3D - have just completed initial testing with another SDK platform that is working ok.
The tracker is a little bit jittery at the moment and not 100% accurate - but with some downstream dampening of the tracking point movement it does provide a workable solution.